![Quixel on Twitter: "Quixel's Tyler Puryear shows you how to use Blender to bake out normal, ambient occlusion, material ID and curvature maps to generate all the essential assets needed to texture Quixel on Twitter: "Quixel's Tyler Puryear shows you how to use Blender to bake out normal, ambient occlusion, material ID and curvature maps to generate all the essential assets needed to texture](https://pbs.twimg.com/media/Ef8-3nJXoAEfgQR.jpg:large)
Quixel on Twitter: "Quixel's Tyler Puryear shows you how to use Blender to bake out normal, ambient occlusion, material ID and curvature maps to generate all the essential assets needed to texture
![Quixel on Twitter: "Check out this new Blender and Megascans tutorial where we show you how to use Blender's render engine Eevee with Bridge. https://t.co/002Gzd418M #quixel #megascans #quixelbridge #blender3d #b3d #livelink #eevee # Quixel on Twitter: "Check out this new Blender and Megascans tutorial where we show you how to use Blender's render engine Eevee with Bridge. https://t.co/002Gzd418M #quixel #megascans #quixelbridge #blender3d #b3d #livelink #eevee #](https://pbs.twimg.com/media/EGcekkkWoAELYlm.jpg)
Quixel on Twitter: "Check out this new Blender and Megascans tutorial where we show you how to use Blender's render engine Eevee with Bridge. https://t.co/002Gzd418M #quixel #megascans #quixelbridge #blender3d #b3d #livelink #eevee #
![Quixel Mixer 2020 and Blender 2.82 : Create Wet Forest ground with Mixer and rendering in Cycles - BlenderNation Quixel Mixer 2020 and Blender 2.82 : Create Wet Forest ground with Mixer and rendering in Cycles - BlenderNation](https://www.blendernation.com/wp-content/uploads/2020/03/Quixel-Mixer-2020-and-Blender-2.82-Create-Wet-Forest-ground-with-Mixer-and-rendering-in-Cycles.png)
Quixel Mixer 2020 and Blender 2.82 : Create Wet Forest ground with Mixer and rendering in Cycles - BlenderNation
![Made use of Blender and Quixel Mixer to turn materials I made for my latest texturing project into tileable PBR Texture maps. : r/blender Made use of Blender and Quixel Mixer to turn materials I made for my latest texturing project into tileable PBR Texture maps. : r/blender](https://preview.redd.it/5pyhuntmrsh51.jpg?auto=webp&s=5217476160af9dfa338f96bd66b1014f9c2a4252)