![I screwed up and forgot to combine two meshes together before weight painting. Is there a way to combine the Pipe mesh to the Caretaker mesh without the mesh unbinding from the I screwed up and forgot to combine two meshes together before weight painting. Is there a way to combine the Pipe mesh to the Caretaker mesh without the mesh unbinding from the](https://preview.redd.it/i-screwed-up-and-forgot-to-combine-two-meshes-together-v0-0bt1bx67cbsa1.jpg?auto=webp&s=558b84845c5f454ccb06e1ce8d7257e1f2691ea4)
I screwed up and forgot to combine two meshes together before weight painting. Is there a way to combine the Pipe mesh to the Caretaker mesh without the mesh unbinding from the
![i have this mesh i modeled in maya and shaded in blender. i want to render a scene with it in arnold, when i import it the baked textures looks wrong. i i have this mesh i modeled in maya and shaded in blender. i want to render a scene with it in arnold, when i import it the baked textures looks wrong. i](https://preview.redd.it/i-have-this-mesh-i-modeled-in-maya-and-shaded-in-blender-i-v0-xh2gdk92wxib1.png?auto=webp&s=a95f0170bac164c5d439d65e731968b3529e693c)
i have this mesh i modeled in maya and shaded in blender. i want to render a scene with it in arnold, when i import it the baked textures looks wrong. i
![Mesh from Maya can't generate solid ground for object to stand on - International - Epic Developer Community Forums Mesh from Maya can't generate solid ground for object to stand on - International - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/4/0/b40a22f311dfedd001d55f7848e7d58abc497638.jpeg)